My main fields are environment, keyframe and VFX concept art.
Techniques I use vary, I like to choose them for the task (2D, 3D, mixed etc.)
I started working as a concept artist in early 2016, first inhouse, then freelance.
Vfx, keyframe and environment concept art for AAA games' trailers.
Inhouse position at Pixelperfect Games (mobile games developent), I was tasked with creating prop, environment, architecture concepts and illustrations.